#GDScript Sprite.gd extends Sprite var speed = 400; var angular_speed= PI; func _process(delta): rotation += PI * delta; var velocity = Vector2.UP.rotated(rotation) * speed; position += velocity * delta
#GDScript Sprite.gd extends Sprite var speed = 400; var angular_speed= PI; func _process(delta): rotation += PI * delta; var velocity = Vector2.UP.rotated(rotation) * speed; position += velocity * delta